| George Dawson | |
| Portrayed By | Matt Damon |
|---|---|
| Gender | Male |
| Date of Birth | June 1, 1973 |
| Age | 35 |
| Zodiac Sign | Gemini |
| Aliases | None |
| Place of Birth | Waco, TX, USA |
| Current Location | New York City, NY, USA |
| Occupation | Political aide (working for Nathan Petrelli) |
| Known Relatives | Michael (father), Julie (mother), Michelle (sister) |
| Significant Other | Sierra LeBlanc |
| Known Abilities | Tychokinesis |
| First Appearance | The Lost Cat |
George is a political aide, currently working in Senator Petrelli's New York office. He's luckier at times than he has any right to be, but that just goes with the territory, right?
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Table of Contents
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History
Suppress one sense, so the old adage goes, and the others become sharper. Deny an appetite and it grows. So what happens to a would-be people person trapped in a suburban backwater?
Growing up in the outskirts of Waco, Texas, George made the best of it while he could. Personable, intelligent, keeping company in high school with his fellow honor students but still trying to connect with those who were just marking time; ambitious but patient, having seen a few too many people burn out early.
After a handful of summer jobs - computer filing, cold-calling, stocking shelves - he was accepted at nearby Baylor University, planning to finish out a political science degree there before moving on. That all changed when the Branch Davidian siege went down, midway through his sophomore year; he became certain, though he couldn't yet tell you exactly why, that the need to leave had become imminent.
He transferred to Tulane in New Orleans for his last two years, then hired on with a venture capital firm, learning the real ropes of the business world while helping organize publicity events for the firm's charitable arm, working in conjunction with St. Vincent de Paul and the like. Now he's come to New York to pursue his original field of interest, starting by getting a foot in the door with Nathan Petrelli's senatorial campaign: a controversial move, but there's no denying that that's where the action is around here.
All that, he'll freely share if asked; he has none of the conventional skeletons in his closet. What he doesn't mention, for fear of being tagged a Kool-Aid cultist and blowing his emerging career all to hell, is his relatively newfound ability to pull at the strings of fate, to literally make certain things go his way - dangerous if misused, but too useful to avoid entirely. After all, his particular Certain Things are going to be the big ones.
Timeline
- January 2008:
- Forms an impromptu support group with Leah (A New Friend), and later runs into her again at a coffee shop (I See You Shiver).
- Meets Aileen again at a familiar dive, and learns about the latest angle in her career path. (Same Bar, New Job)
- Logan presses him into courier duty under suspicious circumstances, along with updating the press on Heidi's condition (Rush Delivery).
- February 2008:
- Runs into Sierra, previously just one of many members of the press corps, this time under friendlier circumstances. (I Remember Now)
- Meets with a Pinehearst employee on behalf of Nathan (who's tied up in DC), and stumbles (literally) across some evidence of what specifically holds his interest. (Tempting Hands)
- Heidi fills him in on the Logan situation, and asks him to keep the senatorial staff too disrupted to be usable toward evil ends. (Spine)
- Ali is back in town, reviving some old feelings. A favor is asked. (Lives of the Saints)
- Meets Ali's new roommate, whose dad is in jail for murdering her, which obviously he didn't. (Library and Diner)
- March 2008:
- Wanders into Common Grounds just in time to see Elle and Meredith narrowly avoid a catfight, and just too late to see Peter's involuntary impression of Zan from the Wonder Twins. (A Coffee Shop Hangover)
- Explains to Ali why he's been busier than usual, and takes some time out to pay proper attention to her. (Me Time)
- Pays a couple visits to Quinn's new club (While There's Music and Moonlight, Magic Technique). It's around this time that Sierra makes a point of paying attention to him (Press Gang).
- Decides that he really likes when things move quickly. (Que voulez-vous?) Unless those things are armed crooks. Sierra is startled into outing her ability. (Dumb Luck)
- He and Sierra confirm the nature of their relationship. (Games People Play)
- Offers Sierra a primary source for her Pinehearst story in the works. (Inside Information)
- Runs into Quinn and Sierra doing some networking in Central Park, just missing their earlier run-in with a grabby-hands who was quickly convinced to leave them alone. (Fear the Cute Ones)
- April 2008:
- Leah's latest book idea has deja vu written all over it. (Who Wants to Be a Hero?)
- Another run-in with Quinn, who's looking to keep attendance figures up. (Try the Veal)
Relationships
Abilities
George can create good and/or bad luck for himself and those around him. He can't change what things are possible, only how probable they are. He also can't change things too drastically without incurring some sort of opposing effect, possibly an even greater one - and even if nothing else bad happens, there's always the risk that someone will figure out what's going on.
- Minor Boon. On a roll of Good or better, something moderately advantageous and moderately likely happens to George, with no significant harmful effects to go along with it.
- Minor Bane. On a roll of Great or beter, something moderately disadvantageous and moderately likely happens to someone else, with no significant helpful effects to go along with it.
- Karma Loan. On a roll of Good or better, something significantly advantageous and possibly rather unlikely happens to George, but something almost as equally disadvantageous happens to him later.
- Karma Deposit. Sometimes you want to get the lumps out of the way ahead of time. On a roll of Good or better, something bad happens to George now, but something good happens to him later to make up for it.
- Helping Hand. Whether by removing obstacles and distractions, or simply helping someone to find their own groove, George can boost someone else's roll by one level at Great, two levels at Fantastic. Attempting to target another Evolved ability in this way invariably incurs significant backlash in the very near future.
- Twice Is Coincidence. When you spend enough time messing with fate, sometimes you wind up doing it unintentionally. This one only requires Average or better, and causes something unusual but not necessarily helpful to happen, like two people reaching for something at the same time.
Personality
The trouble with growing up in an inward-looking small town is that, while he wants to be a people person, he got a late start on actually doing it. When it comes to dealing with people outside his own demographic, he's not awkward, but he does have to work at it. Similarly, he's made some major dating mistakes in the past, and is still working to get a handle on things.
Quotes
- "You can't take a subway car to Miami!"
- "Well, it depends what they were doing with the rope."
- "And what's a gimlet, anyway? Sounds like something you'd use to pry open an engine block."
- "Watch the rock!"
- "Hey, since when does New York have barbeque?"
Trivia
- Is not:
- Has a light Southern accent, though he can play it up for effect.
- Reacts badly to needles. (Physical, not psychological - not that it matters, he needs laughing gas either way.)
- Personally identifies as a Blue Dog Democrat.
- Fluent in shorthand. Decent grasp of French.
Craps! You lose!
In an alternate future, George oversees a division of Homeland Security as the Petrelli administration pursues an Evolved-supremacist agenda.
In a different alternate future, George attempts to prevent Sierra from being attacked by purveyors of the Boost drug she's been investigating.


